Platform_Update https://theinshotproapk.com/category/app/platform_update/ Download InShot Pro APK for Android, iOS, and PC Wed, 28 May 2025 12:58:24 +0000 en-US hourly 1 https://theinshotproapk.com/wp-content/uploads/2021/07/cropped-Inshot-Pro-APK-Logo-1-32x32.png Platform_Update https://theinshotproapk.com/category/app/platform_update/ 32 32 What’s new in Wear OS 6 https://theinshotproapk.com/whats-new-in-wear-os-6/ Wed, 28 May 2025 12:10:29 +0000 https://theinshotproapk.com/whats-new-in-wear-os-6/ Posted by Chiara Chiappini – Developer Relations Engineer   This year, we’re excited to introduce Wear OS 6: the most ...

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Posted by Chiara Chiappini – Developer Relations Engineer

 

This year, we’re excited to introduce Wear OS 6: the most power-efficient and expressive version of Wear OS yet.

Wear OS 6 introduces the new design system we call Material 3 Expressive. It features a major refresh with visual and motion components designed to give users an experience with more personalization. The new design offers a great level of expression to meet user demand for experiences that are modern, relevant, and distinct. Material 3 Expressive is coming to Wear OS, Android, and all your favorite Google apps on these devices later this year.

The good news is that you don’t need to compromise battery for beauty: thanks to Wear OS platform optimizations, watches updating from Wear OS 5 to Wear OS 6 can see up to 10% improvement in battery life.1

Wear OS 6 developer preview

Today we’re releasing the Developer Preview of Wear OS 6, the next version of Google’s smartwatch platform, based on Android 16.

Wear OS 6 brings a number of developer-facing changes, such as refining the always-on display experience. Check out what’s changed and try the new Wear OS 6 emulator to test your app for compatibility with the new platform version.

Material 3 Expressive on Wear OS

 

moving image displays examples of Material 3 Expressive on Wear OS experiences
Some examples of Material 3 Expressive on Wear OS experiences

Material 3 Expressive for the watch is fully optimized for the round display. We recommend developers embrace the new design system in their apps and tiles. To help you adopt Material 3 Expressive in your app, we have begun releasing new design guidance for Wear OS, along with corresponding Figma design kits.

As a developer, you can get access the Material 3 Expressive on Wear OS using new Jetpack libraries:

These two libraries provide implementations for the components catalog that adheres to the Material 3 Expressive design language.

Make it personal with richer color schemes using themes

 

moving image showing how dynamic color theme updates colors of apps and Tiles
Dynamic color theme updates colors of apps and Tiles

The Wear Compose Material 3 and Wear Protolayout Material 3 libraries provide updated and extended color schemes, typography, and shapes to bring both depth and variety to your designs. Additionally, your tiles now align with the system font by default (on Wear OS 6+ devices), offering a more cohesive experience on the watch.

Both libraries introduce dynamic color theming, which automatically generates a color theme for your app or tile to match the colors of the watch face of Pixel watches.

Make it more glanceable with new tile components

Tiles now support a new framework and a set of components that embrace the watch’s circular form factor. These components make tiles more consistent and glanceable, so users can more easily take swift action on the information included in them.

We’ve introduced a 3-slot tile layout to improve visual consistency in the Tiles carousel. This layout includes a title slot, a main content slot, and a bottom slot, designed to work across a range of different screen sizes:

 

moving image showing some examples of Tiles with the 3-slot tile layout
Some examples of Tiles with the 3-slot tile layout.

Highlight user actions and key information with components optimized for round screen

The new Wear OS Material 3 components automatically adapt to larger screen sizes, building on the Large Display support added as part of Wear OS 5. Additionally, components such as Buttons and Lists support shape morphing on apps.

The following sections highlight some of the most exciting changes to these components.

Embrace the round screen with the Edge Hugging Button

We introduced a new EdgeButton for apps and tiles with an iconic design pattern that maximizes the space within the circular form factor, hugs the edge of the screen, and comes in 4 standard sizes.

 

moving image of a sreenshot representing an EdgeButton in a scrollable screen.
Screenshot representing an EdgeButton in a scrollable screen.

Fluid navigation through lists using new indicators

The new TransformingLazyColumn from the Foundation library makes expressive motion easy with motion that fluidly traces the edges of the display. Developers can customize the collapsing behavior of the list when scrolling to the top, bottom and both sides of the screen. For example, components like Cards can scale down as they are closer to the top of the screen.

 

moving image showing a TransformingLazyColumn with content that collapses and changes in size when approaching the edge of the screens.
.
TransformingLazyColumn allows content to collapse and change in size when approaching the edge of the screens

Material 3 Expressive also includes a ScrollIndicator that features a new visual and motion design to make it easier for users to visualize their progress through a list. The ScrollIndicator is displayed by default when you use a TransformingLazyColumn and ScreenScaffold.

 

moving image showing side by side examples of ScrollIndicator in action
ScrollIndicator

Lastly, you can now use segments with the new ProgressIndicator, which is now available as a full-screen component for apps and as a small-size component for both apps and tiles.

 

moving image  showing a full-screen ProgressIndicator
Example of a full-screen ProgressIndicator

To learn more about the new features and see the full list of updates, see the release notes of the latest beta release of the Wear Compose and Wear Protolayout libraries. Check out the migration guidance for apps and tiles on how to upgrade your existing apps, or try one of our codelabs if you want to start developing using Material 3 Expressive design.

Watch Faces

With Wear OS 6 we are launching updates for watch face developers:


    • New options for customizing the appearance of your watch face using version 4 of Watch Face Format, such as animated state transitions from ambient to interactive and photo watch faces.

    • A new API for building watch face marketplaces.

Learn more about what’s new in Watch Face updates.

Look for more information about the general availability of Wear OS 6 later this year.

Library updates

ProtoLayout

Since our last major release, we’ve improved capabilities and the developer experience of the Tiles and ProtoLayout libraries to address feedback we received from developers. Some of these enhancements include:

The example below shows how to display a layout with a text on a Tile using new enhancements:

// returns a LayoutElement for use in onTileRequest()
materialScope(context, requestParams.deviceConfiguration) {
    primaryLayout(
        mainSlot = {
            text(
                text = "Hello, World!".layoutString,
                typography = BODY_LARGE,
            )
        }
    )
}

 

For more information, see the migration instructions.

Credential Manager for Wear OS

The CredentialManager API is now available on Wear OS, starting with Google Pixel Watch devices running Wear OS 5.1. It introduces passkeys to Wear OS with a platform-standard authentication UI that is consistent with the experience on mobile.

The Credential Manager Jetpack library provides developers with a unified API that simplifies and centralizes their authentication implementation. Developers with an existing implementation on another form factor can use the same CredentialManager code, and most of the same supporting code to fulfill their Wear OS authentication workflow.

Credential Manager provides integration points for passkeys, passwords, and Sign in With Google, while also allowing you to keep your other authentication solutions as backups.

Users will benefit from a consistent, platform-standard authentication UI; the introduction of passkeys and other passwordless authentication methods, and the ability to authenticate without their phone nearby.

Check out the Authentication on Wear OS guidance to learn more.

Richer Wear Media Controls

 

New media controls for a Podcast
New media controls for a Podcast

Devices that run Wear OS 5.1 or later support enhanced media controls. Users who listen to media content on phones and watches can now benefit from the following new media control features on their watch:

    • They can fast-forward and rewind while listening to podcasts.
    • They can access the playlist and controls such as shuffle, like, and repeat through a new menu.

Developers with an existing implementation of action buttons and playlist can benefit from this feature without additional effort. Check out how users will get more controls from your media app on a Google Pixel Watch device.

Start building for Wear OS 6 now

With these updates, there’s never been a better time to develop an app on Wear OS. These technical resources are a great place to learn more how to get started:

Earlier this year, we expanded our smartwatch offerings with Galaxy Watch for Kids, a unique, phone-free experience designed specifically for children. This launch gives families a new way to stay connected, allowing children to explore Wear OS independently with a dedicated smartwatch. Consult our developer guidance to create a Wear OS app for kids.

We’re looking forward to seeing the experiences that you build on Wear OS!

Explore this announcement and all Google I/O 2025 updates on io.google starting May 22.

 

1 Actual battery performance varies.

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What’s new in Watch Faces https://theinshotproapk.com/whats-new-in-watch-faces/ Wed, 28 May 2025 12:10:18 +0000 https://theinshotproapk.com/whats-new-in-watch-faces/ Posted by Garan Jenkin – Developer Relations Engineer Wear OS has a thriving watch face ecosystem featuring a variety of ...

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Posted by Garan Jenkin – Developer Relations Engineer

Wear OS has a thriving watch face ecosystem featuring a variety of designs that also aims to minimize battery impact. Developers have embraced the simplicity of creating watch faces using Watch Face Format – in the last year, the number of published watch faces using Watch Face Format has grown by over 180%*.

Today, we’re continuing our investment and announcing version 4 of the Watch Face Format, available as part of Wear OS 6. These updates allow developers to express even greater levels of creativity through the new features we’ve added. And we’re supporting marketplaces, which gives flexibility and control to developers and more choice for users.

In this blog post we’ll cover key new features, check out the documentation for more details of changes introduced in recent versions.

Supporting marketplaces with Watch Face Push

We’re also announcing a completely new API, the Watch Face Push API, aimed at developers who want to create their own watch face marketplaces.

Watch Face Push, available on devices running Wear OS 6 and above, works exclusively with watch faces that use the Watch Face Format watch faces.

We’ve partnered with well-known watch face developers – including Facer, TIMEFLIK, WatchMaker, Pujie, and Recreative – in designing this new API. We’re excited that all of these developers will be bringing their unique watch face experiences to Wear OS 6 using Watch Face Push.

Three mobile devices representing watch face marketplace apps for watches running Wear OS 6

From left to right, Facer, Recreative and TIMEFLIK watch faces have been developing marketplace apps to work with watches running Wear OS 6.

Watch faces managed and deployed using Watch Face Push are all written using Watch Face Format. Developers publish these watch faces in the same way as publishing through Google Play, though there are some additional checks the developer must make which are described in the Watch Face Push guidance.

A flow diagram demonstrating the flow of information from Cloud-based storage to the user's phone where the app is installed, then transferred to be installed on a wearable device using the Wear OS App via the Watch Face Push API

The Watch Face Push API covers only the watch part of this typical marketplace system diagram – as the app developer, you have control and responsibility for the phone app and cloud components, as well as for building the Wear OS app using Watch Face Push. You’re also in control of the phone-watch communications, for which we recommend using the Data Layer APIs.

Adding Watch Face Push to your project

To start using Watch Face Push on Wear OS 6, include the following dependency in your Wear OS app:

// Ensure latest version is used by checking the repository
implementation("androidx.wear.watchface:watchface-push:1.3.0-alpha07")

Declare the necessary permission in your AndroidManifest.xml:

<uses-permission android:name="com.google.wear.permission.PUSH_WATCH_FACES" />

Obtain a Watch Face Push client:

val manager = WatchFacePushManagerFactory.createWatchFacePushManager(context)

You’re now ready to start using the Watch Face Push API, for example to list the watch faces you have already installed, or add a new watch face:

// List existing watch faces, installed by this app
val listResponse = manager.listWatchFaces()

// Add a watch face
manager.addWatchFace(watchFaceFileDescriptor, validationToken)

Understanding Watch Face Push

While the basics of the Watch Face Push API are easy to understand and access through the WatchFacePushManager interface, it’s important to consider several other factors when working with the API in practice to build an effective marketplace app, including:

To learn more about using Watch Face Push, see the guidance and reference documentation.

Updates to Watch Face Format

Photos

Available from Watch Face Format v4

The new Photos element allows the watch face to contain user-selectable photos. The element supports both individual photos and a gallery of photos. For a gallery of photos, developers can choose whether the photos advance automatically or when the user taps the watch face.

a wearable device and small screen mobile device side by side demonstrating how a user may configure photos for the watch face through the Companion app on the mobile device

Configuring photos through the watch Companion app

The user is able to select the photos of their choice through the companion app, making this a great way to include true personalization in your watch face. To use this feature, first add the necessary configuration:

<UserConfigurations>
  <PhotosConfiguration id="myPhoto" configType="SINGLE"/>
</UserConfigurations>

Then use the Photos element within any PartImage, in the same way as you would for an Image element:

<PartImage ...>
  <Photos source="[CONFIGURATION.myPhoto]"
          defaultImageResource="placeholder_photo"/>
</PartImage>

For details on how to support multiple photos, and how to configure the different change behaviors, refer to the Photos section of the guidance and reference, as well as the GitHub samples.

Transitions

Available from Watch Face Format v4

Watch Face Format now supports transitions when exiting and entering ambient mode.

moving image demonstrating an overshoot effect adjusting the time on a watch face to reveal the seconds digit

State transition animation: Example using an overshoot effect in revealing the seconds digits

This is achieved through the existing Variant tag. For example, the hours and minutes in the above watch face are animated as follows:

<DigitalClock ...>
  <Variant mode="AMBIENT" target="x" value="100" interpolation="OVERSHOOT" />

   <!-- Rest of "hh:mm" clock definition here -->
</DigitalClock>

By default, the animation takes the full extent of allowed time for the transition. The new interpolation attribute controls the animation effect – in this case the use of OVERSHOOT adds a playful experience.

The seconds are implemented in a separate DigitalClock element, which shows the use of the new duration attribute:

<DigitalClock ...>
  <Variant mode="AMBIENT" target="alpha" value="0" duration="0.5"/>
   <!-- Rest of "ss" clock definition here -->
</DigitalClock>

The duration attribute takes a value between 0.0 and 1.0, with 1.0 representing the full extent of the allowed time. In this example, by using a value of 0.5, the seconds animation is quicker – taking half the allowed time, in comparison to the hours and minutes, which take the entire transition period.

For more details on using transitions, see the guidance documentation, as well as the reference documentation for Variant.

Color Transforms

Available from Watch Face Format v4

We’ve extended the usefulness of the Transform element by allowing color to be transformed on the majority of elements where it is an attribute, and also allowing tintColor to be transformed on Group and Part* elements such as PartDraw and PartText.

The main exceptions to this addition are the clock elements, DigitalClock and AnalogClock, and also ComplicationSlot, which do not currently support Transform.

In addition to extending the list of transformable attributes to include colors, we’ve also added a handful of useful functions for manipulating color:

To see these in action, let’s consider an example.

The Weather data source provides the current UV index through [WEATHER.UV_INDEX]. When representing the UV index, these values are typically also assigned a color:

moving image demonstrating an overshoot effect adjusting the time on a watch face to reveal the seconds digit

We want to represent this information as an Arc, not only showing the value, but also using the appropriate color. We can achieve this as follows:

<Arc centerX="0" centerY="0" height="420" width="420"
  startAngle="165" endAngle="165" direction="COUNTER_CLOCKWISE">
  <Transform target="endAngle"
    value="165 - 40 * (clamp(11, 0.0, 11.0) / 11.0)" />
  <Stroke thickness="20" color="#ffffff" cap="ROUND">
    <Transform target="color"
      value="extractColorFromWeightedColors(#97d700 #FCE300 #ff8200 #f65058 #9461c9, 3 3 2 3 1, false, clamp([WEATHER.UV_INDEX] + 0.5, 0.0, 12.0) / 12.0)" />
  </Stroke>
</Arc>

Let’s break this down:

    • The first Transform restricts the UV index to the range 0.0 to 11.0 and adjusts the sweep of the Arc according to that value.
    • The second Transform uses the new extractColorFromWeightedColors function.
        • The first argument is our list of colors
        • The second argument is a list of weights – you can see from the chart above that green covers 3 values, whereas orange only covers 2, so we use weights to represent this.
        • The third argument is whether or not to interpolate the color values. In this case we want to stick strictly to the color convention for UV index, so this is false.
        • Finally in the fourth argument we coerce the UV value into the range 0.0 to 1.0, which is used as an index into our weighted colors.

The result looks like this:

side by side quadrants of watch face examples showing using the new color functions in applying color transforms to a Stroke in an Arc

Using the new color functions in applying color transforms to a Stroke in an Arc.

As well as being able to provide raw colors and weights to these functions, they can also be used with values from complications, such as HR, temperature or steps goal. For example, to use the color range specified in a goal complication:

<Transform target="color"
    value="extractColorFromColors(
        [COMPLICATION.GOAL_PROGRESS_COLORS],
        [COMPLICATION.GOAL_PROGRESS_COLOR_INTERPOLATE],
        [COMPLICATION.GOAL_PROGRESS_VALUE] /    
            [COMPLICATION.GOAL_PROGRESS_TARGET_VALUE]
)"/>

Introducing the Reference element

Available from Watch Face Format v4

The new Reference element allows you to refer to any transformable attribute from one part of your watch face scene in other parts of the scene tree.

In our UV index example above, we’d also like the text labels to use the same color scheme.

We could perform the same color transform calculation as on our Arc, using [WEATHER.UV_INDEX], but this is duplicative work which could lead to inconsistencies, for example if we change the exact color hues in one place but not the other.

Returning to the Arc definition, let’s create a Reference to the color:

<Arc centerX="0" centerY="0" height="420" width="420"
  startAngle="165" endAngle="165" direction="COUNTER_CLOCKWISE">
  <Transform target="endAngle"
    value="165 - 40 * (clamp(11, 0.0, 11.0) / 11.0)" />
  <Stroke thickness="20" color="#ffffff" cap="ROUND">
    <Reference source="color" name="uv_color" defaultValue="#ffffff" />
    <Transform target="color"
      value="extractColorFromWeightedColors(#97d700 #FCE300 #ff8200 #f65058 #9461c9, 3 3 2 3 1, false, clamp([WEATHER.UV_INDEX] + 0.5, 0.0, 12.0) / 12.0)" />
  </Stroke>
</Arc>

The color of the Arc is calculated from the relatively complex extractColorFromWeightedColors function. To avoid repeating this elsewhere in our watch face, we have added a Reference element, which takes as its source the Stroke color.

Let’s now look at how we can consume this value in a PartText elsewhere in the watch face. We gave the Reference the name uv_color, so we can simply refer to this in any expression:

<PartText x="0" y="225" width="450" height="225">
  <TextCircular centerX="225" centerY="0" width="420" height="420"
    startAngle="120" endAngle="90"
    align="START" direction="COUNTER_CLOCKWISE">
    <Font family="SYNC_TO_DEVICE" size="24">
      <Transform target="color" value="[REFERENCE.uv_color]" />
      <Template>%d<Parameter expression="[WEATHER.UV_INDEX]" /></Template>
    </Font>
  </TextCircular>
</PartText>
<!-- Similar PartText here for the "UV:" label -->

As a result, the color of the Arc and the UV numeric value are now coordinated:

side by side quadrants of watch face examples showing Coordinating colors across elements using the Reference element

Coordinating colors across elements using the Reference element

For more details on how to use the Reference element, refer to the Reference guidance.

Text autosizing

Available from Watch Face Format v3

Sometimes the exact length of the text to be shown on the watch face can vary, and as a developer you want to balance being able to display text that is both legible, but also complete.

Auto-sizing text can help solve this problem, and can be enabled through the isAutoSize attribute introduced to the Text element:

<Text align="CENTER" isAutoSize="true">

Having set this attribute, text will then automatically fit the available space, starting at the maximum size specified in your Font element, and with a minimum size of 12.

As an example, step count could range from tens or hundreds through to many thousands, and the new isAutoSize attribute enables best use of the available space for every possible value:

side by side examples of text sizing adjustments on watch face using isAutosize

Making the best use of the available text space through isAutoSize

For more details on isAutoSize, see the Text reference.

Android Studio support

For developers working in Android Studio, we’ve added support to make working with Watch Face Format easier, including:

    • Run configuration support
    • Auto-complete and resource reference
    • Lint checking

This is available from Android Studio Canary version 2025.1.1 Canary 10.

Learn More

To learn more about building watch faces, please take a look at the following resources:

We’ve also recently launched a codelab for Watch Face Format and have updated samples on GitHub to showcase new features. The issue tracker is available for providing feedback.

We’re excited to see the watch face experiences that you create and share!

Explore this announcement and all Google I/O 2025 updates on io.google starting May 22.

* Google Play data for period 2025-03-24 to 2025-03-23

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