App https://theinshotproapk.com/category/app/ Download InShot Pro APK for Android, iOS, and PC Mon, 03 Nov 2025 17:00:00 +0000 en-US hourly 1 https://theinshotproapk.com/wp-content/uploads/2021/07/cropped-Inshot-Pro-APK-Logo-1-32x32.png App https://theinshotproapk.com/category/app/ 32 32 Health Connect Jetpack v1.1.0 is now available! https://theinshotproapk.com/health-connect-jetpack-v1-1-0-is-now-available/ Mon, 03 Nov 2025 17:00:00 +0000 https://theinshotproapk.com/health-connect-jetpack-v1-1-0-is-now-available/ Posted by Brenda Shaw, Health & Home Partner Engineering Technical Writer Health Connect is Android’s on-device platform designed to simplify ...

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Posted by Brenda Shaw, Health & Home Partner Engineering Technical Writer

Health Connect is Android’s on-device platform designed to simplify connectivity between health and fitness apps, allowing developers to build richer experiences with secure, centralized data. Today, we’re thrilled to announce three major updates that empower you to create more intelligent, connected, and nuanced applications: the stable release of the Health Connect Jetpack library 1.1.0 and the expanded device type support.

Health Connect Jetpack Library 1.1.0 is Now Stable

We are excited to announce that the Health Connect Jetpack library has reached its 1.1.0 stable release. This milestone provides you with the confidence and reliability needed to build production-ready health and fitness experiences at scale.

Since its inception, Health Connect has grown into a robust platform supporting over 50 different data types across activity, sleep, nutrition, medical records, and body measurements. The journey to this stable release has been marked by significant advancements driven by developer feedback. Throughout the alpha and beta phases, we introduced critical features like background reads for continuous data monitoring, historical data sync to provide users with a comprehensive long-term view of their health, and support for critical new data types like Personal Health records, Exercise Routes, Training Plans, and Skin Temperature. This stable release encapsulates all of these enhancements, offering a powerful and dependable foundation for your applications.

Expanded Device Type Support

Accurate data representation is key to building trust and delivering precise insights. To that end, we have significantly expanded the list of supported device types in Health Connect. This will be available in 1.2.0-alpha02. When data is written to the platform, specifying the source device is crucial metadata that helps data readers understand its context and quality.

The newly supported device types include:

  • Consumer Medical Device: For over-the-counter medical hardware like Continuous Glucose Monitors (CGMs) and Blood Pressure Cuffs.

  • Glasses: For smart glasses and other head-mounted optical devices.

  • Hearables: For earbuds, headphones, and hearing aids with sensing capabilities.

  • Fitness Machine: For stationary equipment like treadmills and indoor cycles, as well as outdoor equipment like bicycles.

This expansion ensures data is represented more accurately, allowing you to build more nuanced experiences based on the specific hardware used to record it.

What’s Next?

We encourage all developers to upgrade to the stable 1.1.0 Health Connect Jetpack library to take full advantage of these new features and improvements.

We are committed to the continued growth of the Health Connect platform. We can’t wait to see the incredible experiences you build!

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New tools and programs to accelerate your success on Google Play https://theinshotproapk.com/new-tools-and-programs-to-accelerate-your-success-on-google-play/ Sun, 02 Nov 2025 12:08:21 +0000 https://theinshotproapk.com/new-tools-and-programs-to-accelerate-your-success-on-google-play/ Posted by Paul Feng, VP of Product Management, Google Play Last month, we shared new updates showcasing our evolving vision ...

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Posted by Paul Feng, VP of Product Management, Google Play





Last month, we shared new updates showcasing our evolving vision for Google Play: a place where people can discover the content and experiences they love and where you can build and grow sustainable businesses. Our commitment to your success is at the heart of our continued investments.

Today, we’re excited to introduce a new bundle of tools and programs designed to enhance your productivity and accelerate your growth. From simplifying technical integration and localization, to offering deeper insights and creating powerful new ways to engage your audience these features will help streamline your development lifecycle.


Watch our latest updates in The Android Show segment below or continue reading. You can also catch up on our latest Android developments by watching the full show.



Streamline your development and operations with new tools
We’re launching new tools to remove friction from your tedious development tasks by helping you validate deep links and scale to new markets with Gemini-powered AI.


Simplify deep link validation with a built-in emulator
Troubleshooting deep links can be complex and time-consuming so we’re excited to launch a new, streamlined experience that allows you to instantly validate your deep links directly within Play Console. This means you can use a built-in emulator to test a deep link and immediately see the expected user experience on the spot, just as if someone clicked the URL on a real device.

Instantly validate your deep links using the new built-in emulator

Reach a global audience with Gemini-powered localization
We’re making it easier to bring your app or game to a global audience by simplifying localization. With our latest translation service, we’ve integrated the power of Gemini into Play Console to offer high-quality translations for your app strings, at no cost. This service automatically translates new app bundles into your selected languages, accelerating your title to new markets. Most importantly, you always remain in full control with the ability to preview the translated app with a built-in emulator and easily edit or disable translations.

Drive growth and engagement with AI-powered insights and You tab
We’re launching new ways to help you reach and retain users, Including AI-powered insights and the new You tab for re-engagement.

Get faster insights with automated chart summaries
To help you spend less time interpreting data and more time acting on key insights, a new Gemini-powered feature on the Statistics page automatically generates descriptions of your charts. These summaries help you quickly understand key trends and events that might be affecting your metrics. For developers who use a screen reader, this feature also provides access to reporting in a way you haven’t had before.

Get faster insights with new Gemini-powered chart summaries

Access objective-related metrics and actionable advice for audience growth
Earlier this year, we launched objective-based overview pages in Play Console to consolidate your key metrics, app performance, and actionable steps across essential workflows. With dedicated pages for Test & Release, Monitor & Improve, and Monetize with Play already live, we’re excited to announce the full completion of this toolkit. The new Grow users overview page is now available, giving you a comprehensive, tailored view to help you acquire new users and expand your reach.

Track your key audience growth metrics on the new “Grow users” overview page

Boost re-engagement with the You tab

Last month, we launched You tab, a brand new, personalized destination on the Play Store. This is where users can discover and re-engage with content from their favorite apps and games with curated rewards, subscriptions, recommendations, and updates all in one place.

App developers can take advantage of this personalized destination by integrating with Engage SDK. This integration allows you to help people pick up right where they left off—like resuming a movie or playlist— or get personalized recommendations, all while seamlessly guiding them back into your app.

Game developers can use this surface to showcase timely in-game events, content updates, and special offers, making it easy for players to jump right back into the action. Promotional content, YouTube video listings, and Play Points coupons are now open to all game developers for creating a rich presence on the You tab. The availability of these powerful re-engagement tools is part of our broader commitment to game quality through the new Google Play Games Level Up program. Learn more about the program’s guidelines here.


Showcase in-game events and offers on the new You tab

Optimize your monetization strategy and track performance
We’re launching powerful new ways to configure your one-time products and track the full impact of your Play Points promotions with a new, consolidated reporting page.

Simplify catalog management for one-time products
Earlier this year, we introduced more flexible ways to configure one-time purchases. You can now offer your in-app products as limited-time rentals, and sign up for our early access program to get started with pre-orders. We’ve also launched a new taxonomy, building on our existing subscription model, to help you manage your catalog more efficiently. This new model unlocks significant flexibility to help you reach a wider audience and cater to different user preferences by letting you offer the same item in multiple ways. For example, you can sell an item in one country and rent it in another—helping Play better surface relevant offerings to users. Explore these new capabilities today in Play Console.

Manage your catalog more efficiently with new ways to configure one-time products

Understand the impact and performance of Play Points promotions
With Play Points recently opened to all eligible titles, you can now better understand the impact of your promotions. The new Play Points page in Play Console lets you see the total revenue, buyers and acquisitions that all Play Points promotions have generated. This reporting covers both your developer-created offers, as well as new reporting for Google-funded Play Points promotions, which includes direct and post-promotion performance metrics
.


   

New reporting for Play Points promotions

The features announced today are more than just updates; they are the building blocks of a powerful growth engine for your business. We hope you start exploring these new capabilities today and continue sharing feedback so we can build the tools you need to build a thriving, sustainable business on Google Play.


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How Calm Reimagined Mindfulness for Android XR https://theinshotproapk.com/how-calm-reimagined-mindfulness-for-android-xr/ Sun, 02 Nov 2025 12:08:16 +0000 https://theinshotproapk.com/how-calm-reimagined-mindfulness-for-android-xr/ Posted by Stevan Silva , Sr. Product Manager, Android XR Calm is a leading mental health and wellness company with ...

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Posted by Stevan Silva , Sr. Product Manager, Android XR

Calm is a leading mental health and wellness company with over 180 million downloads. When they started their development for Android XR, their core engineering team was able to build their first functional XR orbiter menus on Day 1 and a core experience in just two weeks. This demonstrates that building for XR can be an extension of existing Android development work, not something that has to be started from scratch. As a company dedicated to helping users sleep better, stress less, and live more mindfully, their extensive library has made Calm a trusted source for well-being content on Android. 


With the introduction of the Android XR platform, the Calm team saw an opportunity to not just optimize their existing Android app, but to truly create the next generation of immersive experiences.


We sat down with Kristen Coke, Lead Product Manager, and Jamie Martini, Sr. Manager of Engineering at Calm, to dive into their journey building for Android XR and learn how other developers can follow their lead.

Q: What was the vision for the Calm experience on Android XR, and how does it advance your mission?

A (Kristen Coke, Lead Product Manager): Our mission is to support everyone on every step of their mental health journey. XR allows us to expand how people engage with our mindfulness content, creating an experience that wasn’t just transportive but transformative.

If I had to describe it in one sentence, Calm on Android XR reimagines mindfulness for the world around you, turning any room into a fully immersive, multisensory meditation experience.

We wanted to create a version of Calm that couldn’t exist anywhere else, a serene and emotionally intelligent sanctuary that users don’t just want to visit, but will return to again and again.

Q: For developers who might think building for XR is a massive undertaking, what was your initial approach to bringing your existing Android app over?

A (Jamie Martini, Sr. Manager of Engineering): Our main goal was to adapt our Android app for XR and honestly, the process felt easy and seamless.

We already use Jetpack Compose extensively for our mobile app, so expanding that expertise into XR was the natural choice. It felt like extending our Android development, not starting from scratch. We were able to reuse a lot of our existing codebase, including our backend, media playback, and other core components, which dramatically cut down on the initial work.

The Android XR design guides provided valuable context throughout the process, helping both our design and development teams shape Calm’s mobile-first UX into something natural and intuitive for a spatial experience.

Q: You noted the process felt seamless. How quickly was your team able to start building and iterating on the core XR experience?

A (Jamie Martini, Sr. Manager of Engineering): We were productive right away, building our first orbiter menus on day one and a core XR Calm experience in about two weeks. The ability to apply our existing Android and Jetpack experience directly to a spatial environment gave us a massive head start, making the time-to-first-feature incredibly fast.

Q: Could you tell us about what you built to translate the Calm experience into this new spatial environment?

A (Jamie Martini, Sr. Manager of Engineering): We wanted to take full advantage of the immersive canvas to rethink how users engage with our content.

Two of the key features we evolved were the Immersive Breathe Bubble and the Immersive Scene Experiences.

The Breathe Bubble is our beloved breathwork experience, but brought into 3D. It’s a softly pulsing orb that anchors users to their breath with full environmental immersion.

And with our Immersive Scene Experiences, users can choose from a curated selection of ambient environments designed to gently wrap around them and fade into their physical environment. This was a fantastic way to take a proven 2D concept (the mobile app’s customizable background scenes) and transform it for the spatial environment. 

We didn’t build new experiences from scratch; we simply evolved core, proven features to take advantage of the immersive canvas.


Q: What were the keys to building a visually compelling experience that feels native to the Android XR platform?


A (Kristen Coke, Lead Product Manager): Building for a human-scale, spatial environment required us to update our creative workflow.


We started with concept art to establish our direction, which we then translated into 3D models using a human-scale reference to ensure natural proportions and comfort for the user.


Then, we consistently tested the assets directly in a headset to fine-tune scale, lighting, and atmosphere. For developers who may not have a physical device, the Android XR emulator is a helpful alternative for testing and debugging.


We quickly realized that in a multisensory environment, restraint was incredibly powerful. We let the existing content (the narration, the audio) amplify the environment, rather than letting the novelty of the 3D space distract from the mindfulness core.


Q: How would you describe the learning curve for other developers interested in building for XR? Do you have any advice?


A (Jamie Martini, Sr. Manager of Engineering): This project was the first step into immersive platforms for our Android engineering team, and we were pleasantly surprised. The APIs were very easy to learn and use and felt consistent with other Jetpack libraries.


My advice to other developers? Begin by integrating the Jetpack XR APIs into your existing Android app and reusing as much of your existing code as possible. That is the quickest way to get a functional prototype.


A (Kristen Coke, Lead Product Manager): Think as big as possible. Android XR gave us a whole new world to build our app within. Teams should ask themselves: What is the biggest, boldest version of your experience that you could possibly build? This is your opportunity to finally put into action what you’ve always wanted to do, because now, you have the platform that can make it real.


Building the next generation of spatial experiences


The work the Calm team has done showcases how building on the Android XR platform can be a natural extension of your existing Android expertise. By leveraging the Jetpack XR SDKs, Calm quickly evolved their core mobile features into a stunning spatial experience.


If you’re ready to get started, you can find all the resources you need at developer.android.com/xr. Head over there to download the latest SDK, explore our documentation, and start building today.


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redBus uses Gemini Flash via Firebase AI Logic to boost the length of customer reviews by 57% https://theinshotproapk.com/redbus-uses-gemini-flash-via-firebase-ai-logic-to-boost-the-length-of-customer-reviews-by-57/ Sat, 01 Nov 2025 12:00:50 +0000 https://theinshotproapk.com/redbus-uses-gemini-flash-via-firebase-ai-logic-to-boost-the-length-of-customer-reviews-by-57/ Posted by Thomas Ezan, Developer Relations Engineer As the world’s largest online bus ticketing platform, redBus serves millions of travelers across ...

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Posted by Thomas Ezan, Developer Relations Engineer

As the world’s largest online bus ticketing platform, redBus serves millions of travelers across India, Southeast Asia, and Latin America. The service is predominantly mobile-first, with over 90% of all bookings occurring through its app. However, this presents a significant challenge in gathering helpful feedback from a user base that speaks dozens of different languages. Typing reviews is inconvenient for many users, and a review written in Tamil, for instance, offers little value to a bus operator who only speaks Hindi.

To improve the quality and volume of user feedback, developers at redBus used Gemini Flash, a Google AI model providing low latency, to instantly transcribe and translate user voice recordings. To connect this powerful AI to their app without dealing with complex backend work, they used Firebase AI Logic. This new feature removed language barriers and simplified the review process, leading to a significant increase in user engagement and feedback quality.

Simplifying user feedback with a voice-first approach


The previous in-app review experience on redBus was text-based, which presented some key challenges. “At our scale, reliable user reviews are critical: they build trust for travelers and give operators actionable insights. While our existing text-based system served us well, we found that customers often struggled to articulate their full experience, which resulted in our user feedback lacking the necessary detail and volume we needed to deliver maximum value to both travelers and operators. What’s more, language barriers limited the usefulness of reviews, as reviews in one language were not helpful for users or bus operators who spoke another. Our primary motivation was to leverage the expressive power of voice and overcome the language barrier to capture more authentic and detailed user feedback,” said Abhi Muktheeswarar, a senior tech lead in mobile engineering at redBus.

The developer team wanted to create a frictionless, voice-first experience, so they designed a new flow where users could simply speak their review in their native language. To encourage adoption, the team implemented a prominent, animated mic button paired with a text mentioning: “Your voice matters, share your review in your own language.” This mention appears in the user’s native language, consistent with their app language settings.

Using Gemini Flash, the application processes the user’s voice recording. It first transcribes the speech into text, then translates it into English, and finally analyzes the sentiment to automatically generate a star rating and predict relevant tags based on the review content. It then creates a concise summary and autofills the review form fields with the generated content.

Developers chose Firebase AI Logic because it allowed them to build and ship the feature without the help from the backend team, dramatically reducing development time and complexity. “The Firebase AI SDK was a key differentiator because it was the only solution that empowered our frontend team to build and ship the feature independently,” Abhi explained. This approach enabled the team to go from concept to launch in just 30 days.

During implementation, the engineers used structured output, enabling the Gemini Flash model to return well-formed JSON responses, including the transcription, translation, sentiment analysis, and star rating, making it easy to then populate the UI. This ensured a seamless user experience. Users are then shown both the original transcribed text in their own language and the translated, summarized version in English. Most importantly, the user is given full control to review and edit all AI-generated text and change the star rating before submitting the review. They can even speak again to add more content.

Driving engagement and capturing deeper user insights

The AI-powered voice review feature had a significant positive impact on user engagement. By enabling users to speak in their native language, redBus saw a 57% increase in review length and a notable increase in the overall volume of reviews.

The new feature successfully engaged a segment of the user base that was previously hesitant to type a review. Since implementation, user feedback has been overwhelmingly positive: customers appreciate the accuracy of the transcription and translation, and find the AI-generated summaries to be a concise overview of their longer, more detailed reviews.

Gemini Flash, although hosted in the cloud, delivered a highly responsive user experience. “A common observation from our partners and stakeholders has been that the level of responsiveness from our new AI feature is so fast and seamless that it feels like the AI is running directly on the device,” said Abhi. “This is a testament to the low latency of the Gemini Flash model, which has been a key factor in its success.”


An easier way to build with AI

For the redBus team, the project demonstrated how Firebase AI Logic and Gemini Flash empower mobile developers to build features that would otherwise require backend implementation. This reduces dependency on server-side changes and allows developers to iterate quickly and independently.

Following the success of the voice review feature, the team at redBus is exploring other use cases for on-device generative AI to further enhance their app. They also plan to use Google AI Studio to test and iterate on prompts moving forward. For Abhi, the lesson is clear: “It’s no longer about complex backend setups,” he said. “It’s about crafting the right prompt to build the next innovative feature that directly enhances the user experience.”

Get started


Learn more about how you can use Gemini and Firebase AI Logic to build generative AI features for your own app.

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New agentic experiences for Android Studio, new AI APIs, the first Android XR device and more, in our Fall episode of The Android Show https://theinshotproapk.com/new-agentic-experiences-for-android-studio-new-ai-apis-the-first-android-xr-device-and-more-in-our-fall-episode-of-the-android-show/ Sat, 01 Nov 2025 12:00:42 +0000 https://theinshotproapk.com/new-agentic-experiences-for-android-studio-new-ai-apis-the-first-android-xr-device-and-more-in-our-fall-episode-of-the-android-show/ Posted by Matthew McCullough, VP of Product Management, Android Developer We’re in an important moment where AI changes everything, from ...

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Posted by Matthew McCullough, VP of Product Management, Android Developer

We’re in an important moment where AI changes everything, from how we work to the expectations that users have for your apps, and our goal on Android is to transform this AI evolution into opportunities for you and your users. Today in our Fall episode of The Android Show, we unpacked a bunch of new updates towards delivering the highest return on investment in building for the Android platform. From new agentic experiences for Gemini in Android Studio to a brand new on-device AI API to the first Android XR device, there’s so much to cover – let’s dive in! 


Build your own custom Gen AI features with the new Prompt API

On Android, we offer AI models on-device, or in the cloud.  Today, we’re excited to now give you full flexibility to shape the output of the Gemini Nano model by passing in any prompt you can imagine with the new Prompt API, now in Alpha. For flagship Android devices, Gemini Nano lets you build efficient on-device options where the users’ data never leaves their device. At I/O this May, we launched our on-device GenAI APIs using the Gemini Nano model, making common tasks easier with simple APIs for tasks like summarization, proofreading and image description. Kakao used the Prompt API to transform their parcel delivery service, replacing a slow, manual process where users had to copy and paste details into a form into just a simple message requesting a delivery, and the API automatically extracts all the necessary information. This single feature reduced order completion time by 24% and boosted new user conversion by an incredible 45%.

Tap into Nano Banana and Imagen using the Firebase SDK 

When you want to add cutting-edge capabilities across the entire fleet of Android devices, our  cloud-based AI solutions with Firebase AI Logic are a great fit. The excitement for models like Gemini 2.5 Flash Image (a.k.a. Nano Banana) and Imagen have been incredible; now your users can now generate and edit images using Nano Banana, and then for finer control, like selecting and transforming specific parts of an image, users can use the new mask-based editing feature that leverages the Imagen model. See our blog post to learn more. And beyond image generation, you can also use Gemini multimodal capabilities to process text, audio and image input. RedBus, for example, revolutionized their user reviews using Gemini Flash via Firebase AI Logic to make giving feedback easier, more inclusive, and reliable. The old problem? Short, low-quality text reviews. The new solution? Users can now leave reviews using voice input in their native languages. From the audio Gemini Flash is then generating a structured text response enabling longer, richer and more reliable user reviews. It’s a win for everyone: travelers, operators, and developers!



Helping you be more productive, with agentic experiences in Android Studio

Helping you be more productive is our goal with Gemini in Android Studio, and why we’re infusing AI across our tooling. Developers like Pocket FM have seen an impressive development time savings of 50%. With the recent launch of Agent Mode, you can describe a complex goal in natural language and (with your permission), the agent plans and executes changes on multiple files across your project. The agent’s answers are now grounded in the most modern development practices, and can even cross-reference our latest documentation in real time. We demoed new agentic experiences such as updates to Agent Mode, the ability to upgrade APIs on your behalf, the new project assistant, and we announced you’ll be able to bring any LLM of your choice to power the AI functionality inside Android Studio, giving you more flexibility and choice on how you incorporate AI into your workflow. And for the newest stable features such as Back Up and Sync, make sure to download the latest stable version of Android Studio.



Elevating AI-assisted Android development, and improving LLMs with an Android benchmark

Our goal is to make it easier for Android developers to build great experiences. With more code being written by AI, developers have been asking for models that know more about Android development. We want to help developers be more productive, and that’s why we’re building a new task set for LLMs against a range of common Android development areas. The goal is to provide LLM makers with a benchmark, a north star of high quality Android development, so Android developers have a range of helpful models to choose for AI assistance. 


To reflect the challenges of Android development, the benchmark is composed of real-world problems sourced from public GitHub Android repositories. Each evaluation attempts to have an LLM recreate a pull request, which are then verified using human authored tests. This allows us to measure a model’s ability to navigate complex codebases, understand dependencies, and solve the kind of problems you encounter every day. 

We’re finalizing the task set we’ll be testing against LLMs, and will be sharing the results publicly in the coming months. We’re looking forward to seeing how this shapes AI assisted Android development, and the additional flexibility and choice it gives you to build on Android.

The first Android XR device: Samsung Galaxy XR

Last week was the launch of the first in a new wave of Android XR devices: the Galaxy XR, in partnership with Samsung. Android XR devices are built entirely in the Gemini era, creating a major new platform opportunity for your app. And because Android XR is built on top of familiar Android frameworks, when building adaptively, you’re already building for XR. To unlock the full potential of Android XR features, you can use the Jetpack XR SDK. The Calm team provides a perfect example of this in action. They successfully transformed their mobile app into an immersive spatial experience, building their first functional XR menus on the first day and a core XR experience in just two weeks by leveraging their existing Android codebase and the Jetpack XR SDK.  You can read more about Android XR from our Spotlight Week last week. 


Jetpack Navigation 3 is in Beta

The new Jetpack Navigation 3 library is now in beta! Instead of having behavior embedded into the library itself, we’re providing ‘how-to recipes’ with good defaults (nav3 recipes on github). Out of the box, it’s fully customizable, has animation support and is adaptive. Nav 3 was built from the ground up with Compose State as a fundamental building block. This means that it fully buys into the declarative programming model – you change the state you own and Nav3 reacts to that new state. On the Compose front, we’ve been working on making it faster and easier for you to build UI, covering the features you told us you needed from Views, while at the same time ensuring that Compose is performant.

Accelerate your business success on Google Play

With AI speeding up app development, Google Play is streamlining your workflow in Play Console so that your business growth can keep up with your code. The reimagined, goal-oriented app dashboard puts actionable metrics front and center. Plus, new capabilities are making your day-to-day operations faster, smarter, and more efficient: from pre-release testing with deep links validation to AI-powered analytics summaries and app strings localization. These updates are just the beginning. Check out the full list of announcements to get the latest from Play.  



Watch the Fall episode of The Android Show

Thank you for tuning into our Fall episode of The Android Show. We’re excited to continue building great things together, and this show is an important part of our conversation with you. We’d love to hear your ideas for our next episode, so please reach out on X or LinkedIn. A special thanks to my co-hosts,  Rebecca Gutteridge and Adetunji Dahunsi, for helping us share the latest updates.


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ML Kit’s Prompt API: Unlock Custom On-Device Gemini Nano Experiences https://theinshotproapk.com/ml-kits-prompt-api-unlock-custom-on-device-gemini-nano-experiences/ Thu, 30 Oct 2025 19:51:00 +0000 https://theinshotproapk.com/ml-kits-prompt-api-unlock-custom-on-device-gemini-nano-experiences/ Posted by Caren Chang, Developer Relations Engineer, Chengji Yan, Software Engineer, and Penny Li, Software Engineer AI is making it easier ...

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Posted by Caren Chang, Developer Relations Engineer, Chengji Yan, Software Engineer, and Penny Li, Software Engineer

AI is making it easier to create personalized app experiences that transform content into the right format for users. We previously enabled developers to integrate with Gemini Nano through ML Kit GenAI APIs tailored for specific use cases like summarization and image description.


Today marks a major milestone for Android’s on-device generative AI. We’re announcing the Alpha release of the ML Kit GenAI Prompt API. This API allows you to send natural language and multimodal requests to Gemini Nano, addressing the demand for more control and flexibility when building with generative models.


Partners like Kakao are already building with Prompt API, creating unique experiences with real-world impact. You can experiment with Prompt API’s powerful features today with minimal code.



Move beyond pre-built to custom on-device GenAI

Prompt API moves beyond pre-built functionality to support custom, app-specific GenAI use cases, allowing you to create unique features with complex data transformation. Prompt API uses Gemini Nano on-device to process data locally, enabling offline capability and improved user privacy.


Key use cases for Prompt API:

Prompt API allows for highly customized GenAI use cases. Here are some recommended examples: 

  • Image understanding: Analyzing photos for classification (e.g., creating a draft social media post or identifying tags such as “pets,” “food,” or “travel”).

  • Intelligent document scanning: Using a traditional ML model to extract text from a receipt, and then categorizing each item with Prompt API.

  • Transforming data for the UI: Analyzing long-form content to create a short, engaging notification title.

  • Content prompting: Suggesting topics for new journal entries based on a user’s preference for themes.

  • Content analysis: Classifying customer reviews into a positive, neutral, or negative category.

  • Information extraction: Extracting important details about an upcoming event from an email thread.

Implementation

Prompt API lets you create custom prompts and set optional generation parameters with just a few lines of code:

Generation.getClient().generateContent(
   generateContentRequest(
       ImagePart(bitmapImage),
       TextPart("Categorize this image as one of the following: car, motorcycle, bike, scooter, other. Return only the category as the response."),
   ) {
       // Optional parameters
       temperature = 0.2f
       topK = 10
       candidateCount = 1
       maxOutputTokens = 10
   },
)

For more detailed examples of implementing Prompt API, check out the official documentation and sample on Github.


Gemini Nano, performance, and prototyping


Prompt API currently performs best on the Pixel 10 device series, which runs the latest version of Gemini Nano (nano-v3). This version of Gemini Nano is built on the same architecture as Gemma 3n, the model we first shared with the open model community at I/O.


The shared foundation between Gemma 3n and nano-v3 enables developers to more easily prototype features. For those without a Pixel 10 device, you can start experimenting with prompts today by prototyping with Gemma 3n locally or accessing it online through Google AI Studio.


For the full list of devices that support GenAI APIs, refer to our device support documentation.


Learn more

Start implementing Prompt API in your Android apps today with guidance from our official documentation and the sample on Github.

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Kakao Mobility uses Gemini Nano on-device to reduce costs and boost call conversion by 45% https://theinshotproapk.com/kakao-mobility-uses-gemini-nano-on-device-to-reduce-costs-and-boost-call-conversion-by-45/ Thu, 30 Oct 2025 18:28:00 +0000 https://theinshotproapk.com/kakao-mobility-uses-gemini-nano-on-device-to-reduce-costs-and-boost-call-conversion-by-45/ Posted by Sa-ryong Kang and Caren Chang, Developer Relations Engineers Kakao Mobility is South Korea’s leading mobility business, offering a ...

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Posted by Sa-ryong Kang and Caren Chang, Developer Relations Engineers


Kakao Mobility is South Korea’s leading mobility business, offering a range of transportation and delivery services, including taxi-hailing, navigation, bike and scooter-sharing, parking, and parcel delivery, through its Kakao T app. The team at Kakao Mobility utilized Gemini Nano via ML Kit’s GenAI Prompt API to offer parking assistance for its bike-sharing service and an improved address entry experience for its navigation and delivery services.


The Kakao T app serves over 30 million total users, and its bike-sharing service is one of its most popular services. But unfortunately, many users were improperly parking the bikes or scooters when not in use. This behavior led to an influx of parking violations and safety concerns, resulting in public complaints, fines, and towing. These issues began to negatively affect public perception of both Kakao Mobility and its bike-sharing services.


“By leveraging the ML Kit’s GenAI Prompt API and Gemini Nano, we were able to quickly implement features that improve social value without compromising user experience. Kakao Mobility will continue to actively adopt on-device AI to provide safer and more convenient mobility services.” — Wisuk Ryu, Head of Client Development Div


To address these concerns, the team initially designed an image recognition model to notify users if their bike or scooter was parked correctly according to local laws and safety standards. Running this model through the cloud would have incurred significant server costs. In addition, the users’ uploaded photos contained information about their parking location, so the team wanted to avoid any privacy or security concerns. The team needed to find a more reliable and cost-effective solution.


The team also wanted to improve the entity extraction experience for the parcel delivery service within the Kakao T app. Previously, users were able to easily order parcel delivery on a chat interface, but drivers needed to enter the address into an order form manually to initiate the delivery order—a process which was cumbersome and prone to human error. The team sought to streamline this process, making order forms faster and less frustrating for delivery personnel.


Enhancing the user experience with ML Kit’s GenAI Prompt API


The team tested and compared cloud-based Gemini models against Gemini Nano, accessed via ML Kit’s GenAI Prompt API. “After reviewing privacy, cost, accuracy, and response speed, ML Kit’s GenAI Prompt API was clearly the optimal choice,” said Jinwoo Park, Android application developer at Kakao Mobility. 


To address the issue of improperly parked bikes or scooters, the team used Gemini Nano’s multimodal capability via the ML Kit GenAI API SDK to detect when a bike or scooter violates local regulations by parking on yellow tactile paving. With a carefully crafted prompt, they were able to evaluate more than 200 labeled images of parking photos while continually refining the inputs. This evaluation, measured through well-known metrics like accuracy, precision, recall, and the F1 score, ensured the feature met production-level quality and reliability standards.


Now users can take a photo of their parked bike or scooter, and the app will inform them if it is parked properly, or provide guidance if it is not. The entire process happens in seconds on the device, protecting the user’s location and information. 



To create a streamlined entity extraction feature, the team again used ML Kit’s GenAI Prompt API to process users’ delivery orders written in natural language. If they had employed traditional machine learning, it would have required a large learning dataset and special expertise in machine learning. Instead, they could simply start with a prompt like, “Extract the recipient’s name, address, and phone number from the message.” The team prepared around 200 high-quality evaluation examples, and evaluated their prompt through many rounds of iteration to get the best result. The most effective method employed was a technique called few-shot prompting, and the results were carefully analyzed to ensure the output contained minimal hallucinations.


“ML Kit’s Prompt API reduces developer overhead while offering strong security and reliability on-device. It enables rapid prototyping, lowers infrastructure dependency, and incurs no additional cost. There is no reason not to recommend it.” — Jinwoo Park, Android application developer at Kakao Mobility


Delivering big results with ML Kit’s GenAI Prompt API


As a result, the entity extraction feature correctly identifies the necessary details of each order, even when multiple names and addresses are entered. To maximize the feature’s reach and provide a robust fallback, the team also implemented a cloud-based path using Gemini Flash.


Implementing ML Kit’s GenAI Prompt API has yielded a significant amount of cost savings for the Kakao Mobility team by shifting to on-device AI. While the bike parking analysis feature has not yet launched, the address entry improvement has already delivered excellent results: 

  • Order completion time for delivery orders has been reduced by 24%. 

  • The conversion rate has increased by 45% for new users and 6% for existing users. 

  • During peak seasons, AI-powered orders increase by over 200%. 


“Small business owners in particular have shared very positive feedback, saying the feature has made their work much more efficient and significantly reduced stress,” Wisuk added.


After the image recognition feature for bike and scooter parking launches, the Kakao Mobility team is eager to improve it further. Urban parking environments can be challenging, and the team is exploring ways to filter out unnecessary regions from images. 


“ML Kit’s GenAI Prompt API offers high-quality features without additional overhead,” said Jinwoo. “This reduced developer effort, shortened overall development time, and allowed us to focus on prompt tuning for higher-quality results.”


Try ML Kit’s GenAI Prompt API for yourself

Build and deploy on-device AI in your app with ML Kit’s GenAI Prompt API to harness the capabilities of Gemini Nano.

The post Kakao Mobility uses Gemini Nano on-device to reduce costs and boost call conversion by 45% appeared first on InShot Pro.

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Introducing Cahier: A new Android GitHub sample for large screen productivity and creativity https://theinshotproapk.com/introducing-cahier-a-new-android-github-sample-for-large-screen-productivity-and-creativity/ Wed, 29 Oct 2025 16:00:00 +0000 https://theinshotproapk.com/introducing-cahier-a-new-android-github-sample-for-large-screen-productivity-and-creativity/ Posted by Chris Assigbe, Android Developer Relations Engineer Ink API is now in beta and is ready to be integrated ...

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Posted by Chris Assigbe, Android Developer Relations Engineer

Ink API is now in beta and is ready to be integrated in your app.. This milestone was made possible by valuable developer feedback, leading to continuous improvements in the API’s performance, stability, and visual quality.

Google apps, such as Google Docs, Pixel Studio, Google Photos, Chrome PDF, Youtube Effect Maker, and unique features on Android such as Circle to Search all use the latest APIs. 

To mark this milestone, we’re excited to announce the launch of Cahier, a comprehensive note-taking app sample optimized for Android devices of all sizes particularly tablets and foldable phones.

What is Cahier?

Cahier (“notebook” in French) is a sample app designed to demonstrate how you can build an application that enables users to capture and organize their thoughts by combining text, drawings, and images. 

The sample can serve as the go-to reference for enhancing user productivity and creativity on large screens. It showcases best practices for building such experiences, accelerating developer understanding and adoption of related powerful APIs and techniques. This post walks you through the core features of Cahier, key APIs, and the architectural decisions that make the sample a great reference for your own apps.

Key features demonstrated in the sample include:

  • Versatile note creation: Shows how to implement a flexible content creation system that supports multiple formats within a single note, including text, freeform drawings, and image attachments.

  • Creative inking tools: Implements a high performance, low latency drawing experience using the Ink API. The sample provides a practical example of integrating various brushes, a color picker, undo/redo functionality, and an eraser tool.

  • Fluid content integration with drag and drop: Demonstrates how to handle both incoming and outgoing content using drag and drop. This includes accepting images dropped from other apps and enabling users to drag content out of your app for seamless sharing.

  • Note organization: Mark notes as favorites for quick access. Filter the view to stay organized.

  • Offline first architecture:  Built with an offline first architecture using Room, ensuring all data is saved locally and the app remains fully functional without an internet connection.

  • Powerful multi-window and multi-instance support: Showcases how to support multi-instance, allowing your app to be launched in multiple windows so users can work on different notes side by side, enhancing productivity and creativity on large screens.

  • Adaptive UI for all screens: The user interface seamlessly adapts to different screen sizes and orientations using ListDetailPaneScaffold and NavigationSuiteScaffold to provide an optimized user experience on phones, tablets, and foldables.

  • Deep system integration: Provides a guide on how to make your app the default note-taking app on Android 14 and higher by responding to system wide Notes intents, enabling quick content capture from various system entry points.

Built for productivity and creativity on large screens

For the initial launch, we’re centering the announcement on a few core features that make Cahier a key learning resource for both productivity and creativity use cases.

A foundation of adaptivity

Cahier is built to be adaptive from the ground up. The sample utilizes the material3-adaptive library specifically ListDetailPaneScaffold and NavigationSuiteScaffold to seamlessly adapt the app layout to various screen sizes and orientations. This is a crucial element for a modern Android app, and Cahier provides a clear example of how to implement it effectively.

Cahier adaptive UI built with Material 3 Adaptive library.

Showcasing key APIs and integrations

The sample is focused on showcasing powerful productivity APIs that you can leverage in your own applications, including:

A Closer look at key APIs

Let’s dive deeper into two of the cornerstone APIs that Cahier integrates to deliver a first class note-taking experience.

Creating natural inking experiences with the Ink API

Stylus input transforms large screen devices into digital notebooks and sketchbooks. To help you build fluid and natural inking experiences, we’ve made the Ink API a cornerstone of the sample. Ink API makes it easy to create, render, and manipulate beautiful ink strokes with best in class low latency.

Ink API offers a modular architecture, so you can tailor it to your app’s specific stack and needs. The API modules include:

  • Authoring modules (Composeviews): Handle realtime inking input to create smooth strokes with the lowest latency a device can provide.

In DrawingSurface, Cahier uses the newly introduced InProgressStrokes composable to handle realtime stylus or touch input. This module is responsible for capturing pointer events and rendering wet ink strokes with the lowest possible latency.

  • Strokes module: Represents the ink input and its visual representation.  a user finishes drawing a line, the onStrokesFinished callback provides a finalized/dry Stroke object to the app. This immutable object, representing the completed ink stroke, is then managed in DrawingCanvasViewModel.

  • Rendering module: Efficiently displays ink strokes, allowing them to be combined with Jetpack Compose or Android views.

To display both existing and newly dried strokes, Cahier uses CanvasStrokeRenderer  in DrawingSurface for active drawing and in DrawingDetailPanePreview for showing a static preview of the note. This module efficiently draws the Stroke objects onto a Canvas.

The eraser tool within the toolbox and functionality in DrawingCanvasViewModel rely on the geometry module. When the eraser is active, it creates a MutableParallelogram around the path of the user’s gesture. The eraser then checks for intersections between the shape and bounding boxes of existing strokes to determine which strokes to erase, making the eraser feel intuitive and precise.

  • Storage module: Provides efficient serialization and deserialization capabilities for ink data, leading to significant disk and network size savings. To save drawings, Cahier persists the Stroke objects in its Room database. In Converters, the sample uses the storage module’s encode function to serialize the StrokeInputBatch (the raw point data) into a ByteArray. The byte array, along with brush properties, is saved as a JSON string. The decode function is used to reconstruct the strokes when a note is loaded.

Beyond these core modules, recent updates have expanded the Ink API’s capabilities:


  • New experimental APIs for custom BrushFamily objects empower developers to create creative and unique brush types, providing the possibilities for tools like Pencil and Laser Pointer brushes.


Cahier leverages custom brushes, including the unique music brush showcased below, to illustrate advanced creative possibilities.


Rainbow laser created with Ink API’s custom brushes.

Music brush created with Ink API’s custom brushes.


  • Native Jetpack Compose interoperability modules streamline the integration of inking functionalities directly within your Compose UIs for a more idiomatic and efficient development experience.


Ink API offers several advantages that make it the ideal choice for productivity and creativity apps over a custom implementation:

  • Ease of use: Ink API abstracts away the complexities of graphics and geometry, allowing you to focus on Cahier’s core features.

  • Performance: Built-in low latency support and optimized rendering ensure a smooth and responsive inking experience.

  • Flexibility: The modular design allows you to pick and choose the components needed, which enables seamless integration of the Ink API into Cahier’s architecture.

Ink API has already been adopted across many Google apps, including for markup in Docs and for Circle to Search as well as partner apps like Orion Notes, and PDF Scanner.


“Ink API was our first choice for Circle-to-Search (CtS). Utilizing their extensive documentation, integrating the Ink API was a breeze, allowing us to reach our first working prototype w/in just one week. Ink’s custom brush texture and animation support allowed us to quickly iterate on the stroke design.” – Jordan Komoda, Software Engineer – Google.

Becoming the default notes app with notes role

Note-taking is a core capability that enhances user productivity on large screen devices. With the notes role feature, users can access  your compatible apps from the lock screen or while other apps are running. This feature identifies and sets system wide default note-taking apps and grants them permission to be launched for capturing content. 

Implementation in Cahier

Implementing the notes role involves a few key steps, all demonstrated in the sample:

  1. Manifest declaration: First, the app must declare its capability to handle note-taking intents. In AndroidManifest.xml, Cahier includes an <intent-filter> for the android.intent.action.CREATE_NOTE action. This signals to the system that the app is a potential candidate for the notes role.

  2. Checking role status: SettingsViewModel uses Android’s RoleManager to determine the current status. SettingsViewModel checks whether the notes role is available on the device (isRoleAvailable) and whether Cahier currently holds that role (isRoleHeld). This state is exposed to the UI using Kotlin flows.

  3. Requesting the role: In the Settings.kt file, a Button is displayed to the user if the role is available but not held. When clicked, the button calls the requestNotesRole function in the ViewModel. The function creates an intent to open the default app settings screen where the user can select Cahier. The process is managed using the rememberLauncherForActivityResult API, which handles launching the intent and receiving the result.

  4. Updating the UI: After the user returns from the settings screen, the ActivityResultLauncher callback triggers a function in the ViewModel to update the role status, ensuring the UI accurately reflects whether the app is now the default.

Learn how to integrate the notes role in your app in our create a note-taking app guide.

Cahier launched in a floating window as the default note-taking app on a Lenovo tablet.

A major step forward: Lenovo enables notes role

We’re thrilled to announce a major step forward for large screen Android productivity: Lenovo has enabled support for Notes Role on tablets running Android 15 and higher! With this update, you can now update your note-taking apps to allow users with compatible Lenovo devices to set them as default, granting seamless access from the lock screen and unlocking system level content capture features.

This commitment from a leading OEM demonstrates the growing importance of the notes role in delivering a truly integrated and productive user experience on Android. 

Multi-instance, multi-windowing, and desktop windowing

Productivity on a large screen is all about managing information and workflows efficiently. That’s why Cahier is built to fully embrace Android’s advanced windowing capabilities, providing a flexible workspace that adapts to user needs. The app supports:

  • Multi-windowing: The fundamental ability to run alongside another app in split-screen or free-form mode. This is essential for tasks like referencing a web page while taking notes in Cahier. 

  • Multi-instance: This is where true multitasking shines. Cahier allows users to open multiple, independent windows of the app simultaneously. Imagine comparing two different notes side by side or referencing a text note in one window while working on a drawing in another. Cahier demonstrates how to manage these separate instances, each with its own state, turning your app into a powerful, multifaceted tool.

  • Desktop windowing: When connected to an external display, Android desktop mode transforms a tablet or foldable into a workstation. Because Cahier is built with an adaptive UI and supports multi-instance, the app performs beautifully in this environment. Users can open, resize, and position multiple Cahier windows just like on a traditional desktop, enabling complex workflows that were previously out of reach on mobile devices.

Cahier running in desktop window mode on Pixel Tablet.


Here’s how we implemented these features in Cahier:


To enable multi-instance, we first needed to signal to the system that the app supports being launched multiple times by adding the PROPERTY_SUPPORTS_MULTI_INSTANCE_SYSTEM_UI property to MainActivity ‘s declaration in AndroidManifest:

<activity

    android:name=”com.example.cahier.MainActivity”

    android:exported=”true”

    android:label=”@string/app_name”

    android:theme=”@style/Theme.MyApplication”

    android:showWhenLocked=”true”

    android:turnScreenOn=”true”

    android:resizeableActivity=”true”

    android:launchMode=”singleInstancePerTask”>


    <property

        android:name=”android.window.PROPERTY_SUPPORTS_MULTI_INSTANCE_SYSTEM_UI”

        android:value=”true”/>

    

</activity>


Next, we implemented the logic to launch a new instance of the app. In CahierHomeScreen.kt, when a user opts to open a note in a new window, we create a new Intent with specific flags that instruct the system on how to handle the new activity launch. The combination of FLAG_ACTIVITY_NEW_TASK, FLAG_ACTIVITY_MULTIPLE_TASK, and FLAG_ACTIVITY_LAUNCH_ADJACENT ensures the note opens in a new, separate window alongside the existing one.

fun openNewWindow(activity: Activity?, note: Note) {

    val intent = Intent(activity, MainActivity::class.java)

    intent.putExtra(AppArgs.NOTE_TYPE_KEY, note.type)

    intent.putExtra(AppArgs.NOTE_ID_KEY, note.id)

    intent.flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_MULTIPLE_TASK or

        Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT


    activity?.startActivity(intent)

}

To support multi-window mode, we needed to signal to the system that the app supports resizability by setting the Manifest’s <activity> or <application> element.

<activity

    android:name=com.example.cahier.MainActivity

    android:resizeableActivity=true

    …>

</activity>


The UI itself being built with the Material 3 adaptive library enables it to adapt seamlessly in multi-window scenarios like Android’s split screen mode. 

To enhance user experience, we added support for drag and drop. See below how we implemented this in Cahier.

Drag and drop

A truly productive or creative app doesn’t function in isolation; it interacts seamlessly with the rest of the device’s ecosystem. Drag and drop is a cornerstone of this interaction, especially on large screens where users are often working across multiple app windows. Cahier fully embraces this by implementing intuitive drag and drop functionality for both adding and sharing content.

  • Effortless Importing: Users can drag images from other applications—like a web browser, photo gallery, or file manager—and drop them directly onto a note canvas. For this, Cahier uses the dragAndDropTarget modifier to define a drop zone, check for compatible content (like image/*), and process the incoming URI.

  • Simple sharing: Content inside Cahier is just as easy to share as content from other apps. Users can long-press an image within a text note, or long-press the entire canvas of a drawing note and image composite, and drag it out to another application.

Technical deep dive: Dragging from the drawing canvas

Implementing the drag gesture on the drawing canvas presents a unique challenge. In our DrawingSurface, the composables that handle live drawing input (the Ink API’s InProgressStrokes) and the Box that detects the long-press gesture to initiate a drag are sibling composables.

By default, the Jetpack Compose pointer input system is designed so that just one sibling composable —the first one in declaration order that overlaps the touch location—receives the event. In Cahier’s case, we want our drag-and-drop input handling logic to have a chance to run and potentially consume inputs before the InProgressStrokes composable uses all unconsumed input for drawing and then consumes that input. If we don’t arrange things in the right order, our Box won’t detect the long-press gesture to start a drag, or InProgressStrokes won’t receive the input to draw.

To solve this, we created a custom pointerInputWithSiblingFallthrough modifier, and we put our Box using that modifier before InProgressStrokes in the composable code. This utility is a thin wrapper around the standard pointerInput system but with one critical change: it overrides the sharePointerInputWithSiblings() function to return true. This tells the Compose framework to allow pointer events to pass through to sibling composables, even after being consumed.

internal fun Modifier.pointerInputWithSiblingFallthrough(

    pointerInputEventHandler: PointerInputEventHandler

) = this then PointerInputSiblingFallthroughElement(pointerInputEventHandler)


private class PointerInputSiblingFallthroughModifierNode(

    pointerInputEventHandler: PointerInputEventHandler

) : PointerInputModifierNode, DelegatingNode() {


    var pointerInputEventHandler: PointerInputEventHandler

        get() = delegateNode.pointerInputEventHandler

        set(value) {

            delegateNode.pointerInputEventHandler = value

        }


    val delegateNode = delegate(

        SuspendingPointerInputModifierNode(pointerInputEventHandler)

    )


    override fun onPointerEvent(

        pointerEvent: PointerEvent,

        pass: PointerEventPass,

        bounds: IntSize

    ) {

        delegateNode.onPointerEvent(pointerEvent, pass, bounds)

    }


    override fun onCancelPointerInput() {

        delegateNode.onCancelPointerInput()

    }


    override fun sharePointerInputWithSiblings() = true

}


private data class PointerInputSiblingFallthroughElement(

    val pointerInputEventHandler: PointerInputEventHandler

) : ModifierNodeElement<PointerInputSiblingFallthroughModifierNode>() {


    override fun create() = PointerInputSiblingFallthroughModifierNode(pointerInputEventHandler)


    override fun update(node: PointerInputSiblingFallthroughModifierNode) {

        node.pointerInputEventHandler = pointerInputEventHandler

    }


    override fun InspectorInfo.inspectableProperties() {

        name = “pointerInputWithSiblingFallthrough”

        properties[“pointerInputEventHandler”] = pointerInputEventHandler

    }

}


Here’s how it’s used in DrawingSurface:

Box(

    modifier = Modifier

        .fillMaxSize()

        // Our custom modifier enables this gesture to coexist with the drawing input.

        .pointerInputWithSiblingFallthrough {

            detectDragGesturesAfterLongPress(

                onDragStart = { onStartDrag() },

                onDrag = { _, _ -> /* consume drag events */ },

                onDragEnd = { /* No action needed */ }

            )

        }

) 

// The Ink API’s composable for live drawing sits here as a sibling.

InProgressStrokes(…)


With this in place, the system correctly detects both the drawing strokes and the long-press drag gesture simultaneously. Once the drag is initiated, we create a shareable content:// URI with FileProvider and pass the URI to the system’s drag and drop framework using view.startDragAndDrop(). This solution ensures a robust and intuitive user experience, showcasing how to overcome complex gesture conflicts in layered UIs.

Built with modern architecture

Beyond specific APIs, Cahier demonstrates crucial architectural patterns for building high-quality, adaptive applications.

The presentation layer: Jetpack Compose and adaptability

The presentation layer is built entirely with Jetpack Compose. As mentioned, Cahier adopts the material3-adaptive library for UI adaptability. State management follows a strict Unidirectional Data Flow (UDF) pattern, with ViewModel instances used as data containers that hold note information and UI state.

The data layer: Repositories and Room

For the data layer, Cahier uses a NoteRepository interface to abstract all data operations. This design choice cleanly allows the app to swap between a local data source (Room) and a potential future remote backend. The data flow for an action like editing a note is straightforward:


  1. The Jetpack Compose UI triggers a method in the ViewModel.

  2. The ViewModel fetches the note from NoteRepository, handles the logic, and passes the updated note back to the repository.

  3. NoteRepository saves the update to a Room database.

Comprehensive input support

To be a true productivity powerhouse, an app must handle a variety of input methods flawlessly. Cahier is built to be compliant with large screen input guidelines and supports:

  • Stylus: Integration with the Ink API, palm rejection, registration for the notes role, stylus input in text fields, and immersive mode.

  • Keyboard: Support for most common keyboard shortcuts and combinations (like ctrl+click, meta+click) and clear indication for keyboard focus.

  • Mouse and trackpad: Support for right-click and hover states.

Support for advanced keyboard, mouse, and trackpad interactions is a key focus for further improvements. 

Get started today

We hope Cahier serves as a launchpad for your next great app. We built it to be a comprehensive, open source resource that demonstrates how to combine an adaptive UI, powerful APIs like Ink and notes role, and a modern, adaptive architecture.

Ready to dive in?

  • Explore the code: Head over to our GitHub repository to explore the Cahier codebase and see the design principles in action.

  • Build your own: Use Cahier as a foundation for your own note-taking, document markup, or creative application.

  • Contribute: We welcome your contributions! Help us make Cahier an even better resource for the Android developer community.

Check out the official developer guides and start building your next generation productivity and creativity app today. We can’t wait to see what you create!


The post Introducing Cahier: A new Android GitHub sample for large screen productivity and creativity appeared first on InShot Pro.

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High-Speed Capture and Slow-Motion Video with CameraX 1.5 https://theinshotproapk.com/high-speed-capture-and-slow-motion-video-with-camerax-1-5/ Tue, 28 Oct 2025 16:00:00 +0000 https://theinshotproapk.com/high-speed-capture-and-slow-motion-video-with-camerax-1-5/ Posted by Leo Huang, Software Engineer Capturing fast-moving action with clarity is a key feature for modern camera apps. This ...

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Posted by Leo Huang, Software Engineer

Capturing fast-moving action with clarity is a key feature for modern camera apps. This is achieved through high-speed capture—the process of acquiring frames at rates like 120 or 240 fps. This high-fidelity capture can be used for two distinct purposes: creating a high-frame-rate video for detailed, frame-by-frame analysis, or generating a slow-motion video where action unfolds dramatically on screen.

Previously, implementing these features with the Camera2 API was a more hands-on process. Now, with the new high-speed API in CameraX 1.5, the entire process is simplified, giving you the flexibility to create either true high-frame-rate videos or ready-to-play slow-motion clips. This post will show you how to master both. For those new to CameraX, you can get up to speed with the CameraX Overview.


The Principle Behind Slow-Motion

The fundamental principle of slow-motion is to capture video at a much higher frame rate than it is played back. For instance, if you record a one-second event at 120 frames per second (fps) and then play that recording back at a standard 30 fps, the video will take four seconds to play. This “stretching” of time is what creates the dramatic slow-motion effect, allowing you to see details that are too fast for the naked eye.

To ensure the final output video is smooth and fluid, it should typically be rendered at a minimum of 30 fps. This means that to create a 4x slow-motion video, the original capture frame rate must be at least 120 fps (120 capture fps ÷ 4 = 30 playback fps).

Once the high-frame-rate footage is captured, there are two primary ways to achieve the desired outcome:

  • Player-handled Slow-Motion (High-Frame-Rate Video): The high-speed recording (e.g., 120 fps) is saved directly as a high-frame-rate video file. It is then the video player’s responsibility to slow down the playback speed. This gives the user flexibility to toggle between normal and slow-motion playback.

  • Ready-to-play Slow-Motion (Re-encoded Video): The high-speed video stream is processed and re-encoded into a file with a standard frame rate (e.g., 30 fps). The slow-motion effect is “baked in” by adjusting the frame timestamps. The resulting video will play in slow motion in any standard video player without special handling. While the video plays in slow motion by default, video players can still provide playback speed controls that allow the user to increase the speed and watch the video at its original speed.

The CameraX API simplifies this by giving you a unified way to choose which approach you want, as you’ll see below.


The New High-Speed Video API

The new CameraX solution is built on two main components:

  • Recorder#getHighSpeedVideoCapabilities(CameraInfo): This method lets you check if the camera can record in high-speed and, if so, which resolutions (Quality objects) are supported.

  • HighSpeedVideoSessionConfig: This is a special configuration object that groups your VideoCapture and Preview use cases, telling CameraX to create a unified high-speed camera session. Note that while the VideoCapture stream will operate at the configured high frame rate, the Preview stream will typically be limited to a standard rate of at least 30 FPS by the camera system to ensure a smooth display on the screen.

Getting Started

Before you start, make sure you have added the necessary CameraX dependencies to your app’s build.gradle.kts file. You will need the camera-video artifact along with the core CameraX libraries.

// build.gradle.kts (Module: app)


dependencies {

    val camerax_version = “1.5.1”


    implementation(“androidx.camera:camera-core:$camerax_version”)

    implementation(“androidx.camera:camera-camera2:$camerax_version”)

    implementation(“androidx.camera:camera-lifecycle:$camerax_version”)

    implementation(“androidx.camera:camera-video:$camerax_version”)

    implementation(“androidx.camera:camera-view:$camerax_version”)

}

A Note on Experimental APIs

It’s important to note that the high-speed recording APIs are currently experimental. This means they are subject to change in future releases. To use them, you must opt-in by adding the following annotation to your code:

@kotlin.OptIn(ExperimentalSessionConfig::class, ExperimentalHighSpeedVideo::class)


Implementation

The implementation for both outcomes starts with the same setup steps. The choice between creating a high-frame-rate video or a slow-motion video comes down to a single setting.

1. Set up High-Speed Capture

First, regardless of your goal, you need to get the ProcessCameraProvider, check for device capabilities, and create your use cases.

The following code block shows the complete setup flow within a suspend function. You can call this function from a coroutine scope, like lifecycleScope.launch.

// Add the OptIn annotation at the top of your function or class

@kotlin.OptIn(ExperimentalSessionConfig::class, ExperimentalHighSpeedVideo::class)

private suspend fun setupCamera() {

    // Asynchronously get the CameraProvider

    val cameraProvider = ProcessCameraProvider.awaitInstance(this)


    // — CHECK CAPABILITIES —

    val cameraInfo = cameraProvider.getCameraInfo(CameraSelector.DEFAULT_BACK_CAMERA)

    val videoCapabilities = Recorder.getHighSpeedVideoCapabilities(cameraInfo)

    if (videoCapabilities == null) {

        // This camera device does not support high-speed video.

        return

    }


    // — CREATE USE CASES —

    val preview = Preview.Builder().build()    


    // You can create a Recorder with default settings.

    // CameraX will automatically select a suitable quality.

    val recorder = Recorder.Builder().build()


    // Alternatively, to use a specific resolution, you can configure the
    // Recorder with a QualitySelector. This is useful if your app has
    // specific resolution requirements or you want to offer user
    // preferences. 

    // To use a specific quality, you can uncomment the following lines.

    // Get the list of qualities supported for high-speed video. 

    // val supportedQualities = videoCapabilities.getSupportedQualities(DynamicRange.SDR)

    // Build the Recorder using the quality from the supported list.

    // val recorderWithQuality = Recorder.Builder()

    //     .setQualitySelector(QualitySelector.from(supportedQualities.first()))

    //     .build()


    // Create the VideoCapture use case, using either recorder or recorderWithQuality

    val videoCapture = VideoCapture.withOutput(recorder)

    // Now you are ready to configure the session for your desired output…

}


2. Choosing Your Output

Now, you decide what kind of video you want to create. This code would run inside the setupCamera() suspend function shown above.

Option A: Create a High-Frame-Rate Video

Choose this option if you want the final file to have a high frame rate (e.g., a 120fps video).

// Create a builder for the high-speed session

val sessionConfigBuilder = HighSpeedVideoSessionConfig.Builder(videoCapture)

    .setPreview(preview)


// Query and apply a supported frame rate. Common supported frame rates include 120 and 240 fps.

val supportedFrameRateRanges =

    cameraInfo.getSupportedFrameRateRanges(sessionConfigBuilder.build())


sessionConfigBuilder.setFrameRateRange(supportedFrameRateRanges.first())

Option B: Create a Ready-to-play Slow-Motion Video

Choose this option if you want a video that plays in slow motion automatically in any standard video player.

// Create a builder for the high-speed session

val sessionConfigBuilder = HighSpeedVideoSessionConfig.Builder(videoCapture)

    .setPreview(preview)


// This is the key: enable automatic slow-motion!

sessionConfigBuilder.setSlowMotionEnabled(true)


// Query and apply a supported frame rate. Common supported frame rates include 120, 240, and 480 fps.

val supportedFrameRateRanges =

   cameraInfo.getSupportedFrameRateRanges(sessionConfigBuilder.build())

sessionConfigBuilder.setFrameRateRange(supportedFrameRateRanges.first())

This single flag is the key to creating a ready-to-play slow-motion video. When setSlowMotionEnabled is true, CameraX processes the high-speed stream and saves it as a standard 30 fps video file. The slow-motion speed is determined by the ratio of the capture frame rate to this standard playback rate.

For example:

  • Recording at 120 fps will produce a video that plays back at 1/4x speed (120 ÷ 30 = 4).

  • Recording at 240 fps will produce a video that plays back at 1/8x speed (240 ÷ 30 = 8).


Putting It All Together: Recording the Video

Once you have configured your HighSpeedVideoSessionConfig and bound it to the lifecycle, the final step is to start the recording. The process of preparing output options, starting the recording, and handling video events is the same as it is for a standard video capture.

This post focuses on high-speed configuration, so we won’t cover the recording process in detail. For a comprehensive guide on everything from preparing a FileOutputOptions or MediaStoreOutputOptions object to handling the VideoRecordEvent callbacks, please refer to the VideoCapture documentation.

// Bind the session config to the lifecycle

cameraProvider.bindToLifecycle(

    this as LifecycleOwner,

    CameraSelector.DEFAULT_BACK_CAMERA,

    sessionConfigBuilder.build() // Bind the config object from Option A or B

)


// Start the recording using the VideoCapture use case

val recording = videoCapture.output

    .prepareRecording(context, outputOptions) // See docs for creating outputOptions

    .start(ContextCompat.getMainExecutor(context)) { recordEvent ->

        // Handle recording events (e.g., Start, Pause, Finalize)

    }


Google Photos Support for Slow-Motion Videos

When you enable setSlowMotionEnabled(true) in CameraX, the resulting video file is designed to be instantly recognizable and playable as slow-motion in standard video players and gallery apps. Google Photos, in particular, offers enhanced functionality for these slow-motion videos, when the capture frame rate is 120, 240, 360, 480 or 960fps:

  • Distinct UI Recognition in Thumbnail: In your Google Photos library, slow-motion videos can be identified by specific UI elements, distinguishing them from normal videos.

Normal video thumbnail

Slow-motion video thumbnail

  • Adjustable Speed Segments during Playback: When playing a slow-motion video, Google Photos provides controls to adjust which parts of the video play at slow speed and which play at normal speed, giving users creative control. The edited video can then be exported as a new video file using the Share button, preserving the slow-motion segments you defined.

Normal video playback

Slow-motion video playback with editing controls


A Note on Device Support

CameraX’s high-speed API relies on the underlying Android CamcorderProfile system to determine which high-speed resolutions and frame rates a device supports. CamcorderProfiles are validated by the Android Compatibility Test Suite (CTS), which means you can be confident in the device’s reported video recording capabilities.

This means that a device’s ability to record slow-motion video with its built-in camera app does not guarantee that the CameraX high-speed API will function. This discrepancy occurs because device manufacturers are responsible for populating the CamcorderProfile entries in their device’s firmware, and sometimes necessary high-speed profiles like CamcorderProfile.QUALITY_HIGH_SPEED_1080P and CamcorderProfile.QUALITY_HIGH_SPEED_720P are not included. When these profiles are missing, Recorder.getHighSpeedVideoCapabilities() will return null.

Therefore, it’s essential to always use Recorder.getHighSpeedVideoCapabilities() to check for supported features programmatically, as this is the most reliable way to ensure a consistent experience across different devices. If you try to bind a HighSpeedVideoSessionConfig on a device where Recorder.getHighSpeedVideoCapabilities() returns null, the operation will fail with an IllegalArgumentException. You can confirm support on Google Pixel devices, as they consistently include these high-speed profiles. Additionally, various devices from other manufacturers, such as the Motorola Edge 30, OPPO Find N2 Flip, and Sony Xperia 1 V, also support the high-speed video capabilities.


Conclusion

The CameraX high-speed video API is both powerful and flexible. Whether you need true high-frame-rate footage for technical analysis or want to add cinematic slow-motion effects to your app, the HighSpeedVideoSessionConfig provides a unified and simple solution. By understanding the role of the setSlowMotionEnabled flag, you can easily support both use cases and give your users more creative control.


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Material 3 Adaptive 1.2.0 is stable https://theinshotproapk.com/material-3-adaptive-1-2-0-is-stable/ Mon, 27 Oct 2025 21:00:00 +0000 https://theinshotproapk.com/material-3-adaptive-1-2-0-is-stable/ Posted by Rob Orgiu, Android Developer Relations Engineer We’re excited to announce that Material 3 Adaptive 1.2.0 is now stable! ...

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Posted by Rob Orgiu, Android Developer Relations Engineer

We’re excited to announce that Material 3 Adaptive 1.2.0 is now stable!

This release continues to build on the foundations of previous versions, expanding support to more breakpoints for window size classes and new strategies to place display panes automatically.

What’s new in Material 3 Adaptive 1.2.0

This stable release is built on top of WindowManager 1.5.0 support for large and extra large breakpoints, and introduces the new reflow and levitate strategies for ListDetailPaneScaffold and SupportingPaneScaffold. 

New window size classes: Large and Extra-large

WindowManager 1.5.0 introduced two new breakpoints for width window size class to support even bigger windows than the Expanded window size class. The Large (L) and Extra-large (XL) breakpoints can be enabled by adding the following parameter to the currentWindowAdaptiveInfo() call  in your codebase:

currentWindowAdaptiveInfo(supportLargeAndXLargeWidth = true)

This flag enables the library to also return L and XL breakpoints whenever they’re needed.

New adaptive strategies: reflow and levitate

Arranging content and display panes in a window is a complex task that needs to take into account many factors, starting with window size. With the new Material 3 Adaptive library, two new technologies can help you achieve an adaptive layout with minimal effort.

With reflow, panes are rearranged when window size or aspect ratio changes, placing a second pane to the side of the first one when the window is wide enough, or reflow the second pane underneath the first pane whenever the window is taller. This technique applies also when the window becomes smaller: content reflows to the bottom.

Reflowing a pane based on the window size

While reflowing is an incredible option in many cases, there might be situations in which the content might need to be either docked to a side of the window or levitated on top of it. The levitate strategy not only docks the content, but also allows you to customize features like draggability, resizability, and even the background scrim.

Levitating a pane from the side to the center based on the aspect ratio

Both the flow and levitate strategies can be declared inside the Navigator constructor using the adaptStrategies parameter, and both strategies can be applied to list-detail and supporting pane scaffolds:

val navigator = rememberListDetailPaneScaffoldNavigator<Nothing>(

        adaptStrategies = ListDetailPaneScaffoldDefaults.adaptStrategies(

            detailPaneAdaptStrategy = AdaptStrategy.Reflow(

                reflowUnder = ListDetailPaneScaffoldRole.List

            ),

            extraPaneAdaptStrategy = AdaptStrategy.Levitate(

                alignment = Alignment.Center

            )

        )

    )

To learn more about how to leverage these new adaptive strategies, see the Material website and the complete sample code on GitHub.


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