Android 16 https://theinshotproapk.com/category/app/android-16/ Download InShot Pro APK for Android, iOS, and PC Fri, 19 Dec 2025 17:00:00 +0000 en-US hourly 1 https://theinshotproapk.com/wp-content/uploads/2021/07/cropped-Inshot-Pro-APK-Logo-1-32x32.png Android 16 https://theinshotproapk.com/category/app/android-16/ 32 32 Goodbye Mobile Only, Hello Adaptive: Three essential updates from 2025 for building adaptive apps https://theinshotproapk.com/goodbye-mobile-only-hello-adaptive-three-essential-updates-from-2025-for-building-adaptive-apps/ Fri, 19 Dec 2025 17:00:00 +0000 https://theinshotproapk.com/goodbye-mobile-only-hello-adaptive-three-essential-updates-from-2025-for-building-adaptive-apps/ Posted by Fahd Imtiaz – Product Manager, Android Developer Goodbye Mobile Only, Hello Adaptive: Three essential updates from 2025 for ...

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Posted by Fahd Imtiaz – Product Manager, Android Developer




Goodbye Mobile Only, Hello Adaptive: Three essential updates from 2025 for building adaptive apps


In 2025 the Android ecosystem has grown far beyond the phone. Today, developers have the opportunity to reach over 500 million active devices, including foldables, tablets, XR, Chromebooks, and compatible cars.


These aren’t just additional screens; they represent a higher-value audience. We’ve seen that users who own both a phone and a tablet spend 9x more on apps and in-app purchases than those with just a phone. For foldable users, that average spend jumps to roughly 14x more*.


This engagement signals a necessary shift in development: goodbye mobile apps, hello adaptive apps.



To help you build for that future, we spent this year releasing tools that make adaptive the default way to build. Here are three key updates from 2025 designed to help you build these experiences.


Standardizing adaptive behavior with Android 16


To support this shift, Android 16 introduced significant changes to how apps can restrict orientation and resizability. On displays of at least 600dp, manifest and runtime restrictions are ignored, meaning apps can no longer lock themselves to a specific orientation or size. Instead, they fill the entire display window, ensuring your UI scales seamlessly across portrait and landscape modes. 


Because this means your app context will change more frequently, it’s important to verify that you are preserving UI state during configuration changes. While Android 16 offers a temporary opt-out to help you manage this transition, Android 17 (SDK37) will make this behavior mandatory. To ensure your app behaves as expected under these new conditions, use the resizable emulator in Android Studio to test your adaptive layouts today

Supporting screens beyond the tablet with Jetpack WindowManager 1.5.0

As devices evolve, our existing definitions of “large” need to evolve with them. In October, we released Jetpack WindowManager 1.5.0 to better support the growing number of very large screens and desktop environments.


On these surfaces, the standard “Expanded” layout, which usually fits two panes comfortably, often isn’t enough. On a 27-inch monitor, two panes can look stretched and sparse, leaving valuable screen real estate unused. To solve this, WindowManager 1.5.0 introduced two new width window size classes: Large (1200dp to 1600dp) and Extra-large (1600dp+).



These new breakpoints signal when to switch to high-density interfaces. Instead of stretching a typical list-detail view, you can take advantage of the width to show three or even four panes simultaneously.  Imagine an email client that comfortably displays your folders, the inbox list, the open message, and a calendar sidebar, all in a single view. Support for these window size classes was added to Compose Material 3 adaptive in the 1.2 release


Rethinking user journeys with Jetpack Navigation 3


Building a UI that morphs from a single phone screen to a multi-pane tablet layout used to require complex state management.  This often meant forcing a navigation graph designed for single destinations to handle simultaneous views. First announced at I/O 2025, Jetpack Navigation 3 is now stable, introducing a new approach to handling user journeys in adaptive apps.


Built for Compose, Nav3 moves away from the monolithic graph structure. Instead, it provides decoupled building blocks that give you full control over your back stack and state. This solves the single source of truth challenge common in split-pane layouts. Because Nav3 uses the Scenes API, you can display multiple panes simultaneously without managing conflicting back stacks, simplifying the transition between compact and expanded views.


A foundation for an adaptive future



This year delivered the tools you need, from optimizing for expansive  layouts to the granular controls of
WindowManager and Navigation 3. And, Android 16 began the shift toward truly flexible UI, with updates coming next year to deliver excellent adaptive experiences across all form factors. To learn more about adaptive development principles and get started, head over to d.android.com/adaptive-apps


The tools are ready, and the users are waiting. We can’t wait to see what you build!


*Source: internal Google data


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Google I/O 2025: Build adaptive Android apps that shine across form factors https://theinshotproapk.com/google-i-o-2025-build-adaptive-android-apps-that-shine-across-form-factors/ Wed, 04 Jun 2025 12:03:09 +0000 https://theinshotproapk.com/google-i-o-2025-build-adaptive-android-apps-that-shine-across-form-factors/ Posted by Fahd Imtiaz – Product Manager, Android Developer If your app isn’t built to adapt, you’re missing out on ...

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Posted by Fahd Imtiaz – Product Manager, Android Developer

If your app isn’t built to adapt, you’re missing out on the opportunity to reach a giant swath of users across 500 million devices! At Google I/O this year, we are exploring how adaptive development isn’t just a good idea, but essential to building apps that shine across the expanding Android device ecosystem. This is your guide to meeting users wherever they are, with experiences that are perfectly tailored to their needs.

The advantage of building adaptive

In today’s multi-device world, users expect their favorite applications to work flawlessly and intuitively, whether they’re on a smartphone, tablet, or Chromebook. This expectation for seamless experiences isn’t just about convenience; it’s an important factor for user engagement and retention.

For example, entertainment apps (including Prime Video, Netflix, and Hulu) users on both phone and tablet spend almost 200% more time in-app (nearly 3x engagement) than phone-only users in the US*.

Peacock, NBCUniversal’s streaming service has seen a trend of users moving between mobile and large screens and building adaptively enables a single build to work across the different form factors.

“This allows Peacock to have more time to innovate faster and deliver more value to its customers.”

– Diego Valente, Head of Mobile, Peacock and Global Streaming

Adaptive Android development offers the strategic solution, enabling apps to perform effectively across an expanding array of devices and contexts through intelligent design choices that emphasize code reuse and scalability. With Android’s continuous growth into new form factors and upcoming enhancements such as desktop windowing and connected displays in Android 16, an app’s ability to seamlessly adapt to different screen sizes is becoming increasingly crucial for retaining users and staying competitive.

Beyond direct user benefits, designing adaptively also translates to increased visibility. The Google Play Store actively helps promote developers whose apps excel on different form factors. If your application delivers a great experience on tablets or is excellent on ChromeOS, users on those devices will have an easier time discovering your app. This creates a win-win situation: better quality apps for users and a broader audience for you.

examples of form factors across small phones, tablets, laoptops, and auto

Latest in adaptive Android development from Google I/O

To help you more effectively build compelling adaptive experiences, we shared several key updates at I/O this year.

Build for the expanding Android device ecosystem

Your mobile apps can now reach users beyond phones on over 500 million active devices, including foldables, tablets, Chromebooks, and even compatible cars, with minimal changes. Android 16 introduces significant advancements in desktop windowing for a true desktop-like experience on large screens and when devices are connected to external displays. And, Android XR is opening a new dimension, allowing your existing mobile apps to be available in immersive virtual environments.

The mindset shift to Adaptive

With the expanding Android device ecosystem, adaptive app development is a fundamental strategy. It’s about how the same mobile app runs well across phones, foldables, tablets, Chromebooks, connected displays, XR, and cars, laying a strong foundation for future devices and differentiating for specific form factors. You don’t need to rebuild your app for each form factor; but rather make small, iterative changes, as needed, when needed. Embracing this adaptive mindset today isn’t just about keeping pace; it’s about leading the charge in delivering exceptional user experiences across the entire Android ecosystem.

examples of form factors including vr headset

Leverage powerful tools and libraries to build adaptive apps:

    • Compose Adaptive Layouts library: This library makes adaptive development easier by allowing your app code to fit into canonical layout patterns like list-detail and supporting pane, that automatically reflow as your app is resized, flipped or folded. In the 1.1 release, we introduced pane expansion, allowing users to resize panes. The Socialite demo app showcased how one codebase using this library can adapt across six form factors. New adaptation strategies like “Levitate” (elevating a pane, e.g., into a dialog or bottom sheet) and “Reflow” (reorganizing panes on the same level) were also announced in 1.2 (alpha). For XR, component overrides can automatically spatialize UI elements.

    • Jetpack Navigation 3 (Alpha): This new navigation library simplifies defining user journeys across screens with less boilerplate code, especially for multi-pane layouts in Compose. It helps handle scenarios where list and detail panes might be separate destinations on smaller screens but shown together on larger ones. Check out the new Jetpack Navigation library in alpha.

    • Jetpack Compose input enhancements: Compose’s layered architecture, strong input support, and single location for layout logic simplify creating adaptive UIs. Upcoming in Compose 1.9 are right-click context menus and enhanced trackpad/mouse functionality.

    • Window Size Classes: Use window size classes for top-level layout decisions. AndroidX.window 1.5 introduces two new width size classes – “large” (1200dp to 1600dp) and “extra-large” (1600dp and larger) – providing more granular breakpoints for large screens. This helps in deciding when to expand navigation rails or show three panes of content. Support for these new breakpoints was also announced in the Compose adaptive layouts library 1.2 alpha, along with design guidance.

    • Compose previews: Get quick feedback by visualizing your layouts across a wide variety of screen sizes and aspect ratios. You can also specify different devices by name to preview your UI on their respective sizes and with their inset values.

    • Testing adaptive layouts: Validating your adaptive layouts is crucial and Android Studio offers various tools for testing – including previews for different sizes and aspect ratios, a resizable emulator to test across different screen sizes with a single AVD, screenshot tests, and instrumental behavior tests. And with Journeys with Gemini in Android Studio, you can define tests using natural language for even more robust testing across different window sizes.

Ensuring app availability across devices

Avoid unnecessarily declaring required features (like specific cameras or GPS) in your manifest, as this can prevent your app from appearing in the Play Store on devices that lack those specific hardware components but could otherwise run your app perfectly.

Handling different input methods

Remember to handle various input methods like touch, keyboard, and mouse, especially with Chromebook detachables and connected displays.

Prepare for orientation and resizability API changes in Android 16

Beginning in Android 16, for apps targeting SDK 36, manifest and runtime restrictions on orientation, resizability, and aspect ratio will be ignored on displays that are at least 600dp in both dimensions. To meet user expectations, your apps will need layouts that work for both portrait and landscape windows, and support resizing at runtime. There’s a temporary opt-out manifest flag at both the application and activity level to delay these changes until targetSdk 37, and these changes currently do not apply to apps categorized as “Games”. Learn more about these API changes.

Adaptive considerations for games

Games need to be adaptive too and Unity 6 will add enhanced support for configuration handling, including APIs for screenshots, aspect ratio, and density. Success stories like Asphalt Legends Unite show significant user retention increases on foldables after implementing adaptive features.

examples of form factors including vr headset

Start building adaptive today

Now is the time to elevate your Android apps, making them intuitively responsive across form factors. With the latest tools and updates we’re introducing, you have the power to build experiences that seamlessly flow across all devices, from foldables to cars and beyond. Implementing these strategies will allow you to expand your reach and delight users across the Android ecosystem.

Get inspired by the “Adaptive Android development makes your app shine across devices” talk, and explore all the resources you’ll need to start your journey at developer.android.com/adaptive-apps!

Explore this announcement and all Google I/O 2025 updates on io.google starting May 22.

*Source: internal Google data

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